Gate Guardian Deck Breakdown

Main Deck

Mystrick Hulder
Mystrick Hulder
Mystrick Hulder
DARK 5
Mystrick Hulder
  • ATK:

  • 1500

  • DEF:

  • 2400


If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of card discarded. ● Monster: Add 1 Trap from your GY to your hand. ● Spell: Add 1 monster from your GY to your hand. ● Trap: Add 1 Spell from your GY to your hand. You can only use this effect of "Mystrick Hulder" once per turn.

Jerry Beans Man
Jerry Beans Man
Jerry Beans Man
EARTH 3
Jerry Beans Man
  • ATK:

  • 1750

  • DEF:

  • 0


Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.

Different Dimension Capsule
Different Dimension Capsule
Different Dimension Capsule
Spell Normal
Different Dimension Capsule

    Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.

    Forest
    Forest
    Forest
    Spell Field
    Forest

      All Insect, Beast, Plant, and Beast-Warrior monsters on the field gain 200 ATK/DEF.

      Gaia Power
      Gaia Power
      Gaia Power
      Spell Field
      Gaia Power

        All EARTH monsters gain 500 ATK and lose 400 DEF.

        Gold Sarcophagus
        Gold Sarcophagus
        Gold Sarcophagus
        Spell Normal
        Gold Sarcophagus

          Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

          Hidden Armory
          Hidden Armory
          Hidden Armory
          Spell Normal
          Hidden Armory

            Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.

            Monster Reborn
            Monster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.



              Tag(s):

              Power of the Guardians
              Power of the Guardians
              Power of the Guardians
              Spell Equip
              Power of the Guardians

                If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.

                Swords of Revealing Light
                Swords of Revealing Light
                Swords of Revealing Light
                Spell Normal
                Swords of Revealing Light

                  After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

                  Terraforming
                  Terraforming
                  Terraforming
                  Spell Normal
                  Terraforming

                    Add 1 Field Spell from your Deck to your hand.



                    Tag(s):

                    Thorn of Malice
                    Thorn of Malice
                    Thorn of Malice
                    Spell Equip
                    Thorn of Malice

                      Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster attacks a monster, after damage calculation: The attacked monster loses 600 ATK and DEF. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle.

                      Armory Call
                      Armory Call
                      Armory Call
                      Trap Normal
                      Armory Call

                        Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.

                        Evenly Matched
                        Evenly Matched
                        Evenly Matched
                        Trap Normal
                        Evenly Matched

                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                          Infinite Impermanence
                          Infinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                            Mirror Force
                            Mirror Force
                            Mirror Force
                            Trap Normal
                            Mirror Force

                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                              Main: 40

                              3 cardMystrick Hulder 3 cardMystrick Hulder
                              Mystrick Hulder
                              DARK 5
                              Mystrick Hulder
                              • ATK:

                              • 1500

                              • DEF:

                              • 2400


                              If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of card discarded. ● Monster: Add 1 Trap from your GY to your hand. ● Spell: Add 1 monster from your GY to your hand. ● Trap: Add 1 Spell from your GY to your hand. You can only use this effect of "Mystrick Hulder" once per turn.


                              3 cardJerry Beans Man 3 cardJerry Beans Man
                              Jerry Beans Man
                              EARTH 3
                              Jerry Beans Man
                              • ATK:

                              • 1750

                              • DEF:

                              • 0


                              Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.


                              3 cardDifferent Dimension Capsule 3 cardDifferent Dimension Capsule
                              Different Dimension Capsule
                              Spell Normal
                              Different Dimension Capsule

                                Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.


                                3 cardForest 3 cardForest
                                Forest
                                Spell Field
                                Forest

                                  All Insect, Beast, Plant, and Beast-Warrior monsters on the field gain 200 ATK/DEF.


                                  3 cardGaia Power 3 cardGaia Power
                                  Gaia Power
                                  Spell Field
                                  Gaia Power

                                    All EARTH monsters gain 500 ATK and lose 400 DEF.


                                    1 cardGold Sarcophagus
                                    1 cardGold Sarcophagus
                                    Gold Sarcophagus
                                    Spell Normal
                                    Gold Sarcophagus

                                      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                      3 cardHidden Armory 3 cardHidden Armory
                                      Hidden Armory
                                      Spell Normal
                                      Hidden Armory

                                        Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


                                        1 cardMonster Reborn
                                        1 cardMonster Reborn
                                        Monster Reborn
                                        Spell Normal
                                        Monster Reborn

                                          Target 1 monster in either GY; Special Summon it.




                                          Tag(s):

                                          3 cardPower of the Guardians 3 cardPower of the Guardians
                                          Power of the Guardians
                                          Spell Equip
                                          Power of the Guardians

                                            If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.


                                            1 cardSwords of Revealing Light
                                            1 cardSwords of Revealing Light
                                            Swords of Revealing Light
                                            Spell Normal
                                            Swords of Revealing Light

                                              After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                              1 cardTerraforming
                                              1 cardTerraforming
                                              Terraforming
                                              Spell Normal
                                              Terraforming

                                                Add 1 Field Spell from your Deck to your hand.




                                                Tag(s):

                                                3 cardThorn of Malice 3 cardThorn of Malice
                                                Thorn of Malice
                                                Spell Equip
                                                Thorn of Malice

                                                  Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster attacks a monster, after damage calculation: The attacked monster loses 600 ATK and DEF. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle.


                                                  3 cardArmory Call 3 cardArmory Call
                                                  Armory Call
                                                  Trap Normal
                                                  Armory Call

                                                    Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.


                                                    3 cardEvenly Matched 3 cardEvenly Matched
                                                    Evenly Matched
                                                    Trap Normal
                                                    Evenly Matched

                                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                      3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                      Infinite Impermanence
                                                      Trap Normal
                                                      Infinite Impermanence

                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                        3 cardMirror Force
                                                        3 cardMirror Force
                                                        Mirror Force
                                                        Trap Normal
                                                        Mirror Force

                                                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                          tcg
                                                          Gate Guardian
                                                          5







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